Welcome to the Closed BETA Summary Questionare! Please ANSWER THE BELOW QUESTIONS as honest as possible to make SkyNity much better game. Your ingame nickname: Game dynamics and speed is way too fast too fast just right too slow way too slow What was the most irritating thing you have experienced during the game: Which aspect of SkyNity do you enjoy the most (e.g., combat, strategy, community interaction), and why: What do you think about following chosen particular delivered ideas: - Respawn monster defenders on chest everytime very bad bad neutral good very good - Result of battle should pop-up right after battle, it's easier to click "OK" than go into report very bad bad neutral good very good - Option to change the name of your lands to better orientation which one is which very bad bad neutral good very good - Add double tap very bad bad neutral good very good - Auto pickup shouldn't be automatic - we need a switch to make it turn on or off very bad bad neutral good very good - Have the motherland connected to other lands where if the motherland is destroyed, then you can't level up your other lands past the core level of the motherland. very bad bad neutral good very good - Giving new players better protection against other more advanced players very bad bad neutral good very good - Passive generating rSDT in motherland very bad bad neutral good very good - Somehow block exploited mines very bad bad neutral good very good Determine most important issues vs least important, place different numbers (1 - least important, 10-most important): - Mark a Road units are going to go 1 2 3 4 5 6 7 8 9 10 - "Programming movement" you put e.g. 5 points in your way of army so skipping some parts of may would be easier 1 2 3 4 5 6 7 8 9 10 - In case we'd like to take all SDT, the game would automatically show how many units we need to split to go 1 2 3 4 5 6 7 8 9 10 - Add a filter that allows us to navigate to a certain point in map based on X and Y we input 1 2 3 4 5 6 7 8 9 10 - Provide immediate feedback on unit production status with a hover-over progress bar on islands 1 2 3 4 5 6 7 8 9 10 - Constantly highlight hexes to indicate whether they are player-owned or unoccupied, enhancing visibility and strategic planning 1 2 3 4 5 6 7 8 9 10 - Different mine-land visuals when it's exhausted. 1 2 3 4 5 6 7 8 9 10 - After building units have to wait 3 seconds but the button is still possible to click. Make it impossible to reclick in this 3 seconds period (or make it not waiting 3 seconds) 1 2 3 4 5 6 7 8 9 10 - Show price if not enough rSDT 1 2 3 4 5 6 7 8 9 10 - In the window "choose your POI" could be option 'go to - Motherland , land 2, land 3’ - 1 2 3 4 5 6 7 8 9 10 - Adding MAX in each place where you put the quantity 1 2 3 4 5 6 7 8 9 10 - Ability to move produced unit straight to specified location after it being created (destination point) 1 2 3 4 5 6 7 8 9 10 - 1-click button to level all buildings for 1 level 1 2 3 4 5 6 7 8 9 10 - Introduce filtering for easier organization and management of units based on various criteria 1 2 3 4 5 6 7 8 9 10 - 24h time protection from attack/defense (after first login) 1 2 3 4 5 6 7 8 9 10 How satisfying do you find the process of managing your lands? Not satisfying at all Slightly satisfying Neutral Satisfying Very satisfying How satisfying do you find the process of managing your units? Not satisfying at all Slightly satisfying Neutral Satisfying Very satisfying Taking aside the airdrop possibility, how much would you recommend playing SkyNity for your friends as an engaging and interesting game? (1 for complete crap game, 10 for best top game) 1 2 3 4 5 6 7 8 9 10 Are there any features or elements from other games that you would love to see implemented in SkyNity? Do you have any other issues worth mentioning? Send